Summary
TLDR: Ava Labs embraced the criticism of Web3 gaming sucking by showcasing high-quality games at the Game Developers Conference, including Shrapnel and BloodLoop. The booth drew a crowd and positive reviews, indicating a shift towards more compelling and cohesive gaming experiences in the Web3 space. Despite initial doubts, the campaign was successful in changing perceptions and attracting developers open to new business and distribution models. The focus was on fun and quality games, rather than just technology.
Key Points
1. Ava Labs made a bold statement at the Game Developers Conference by proclaiming “Web3 gaming sucks” on banners and at their booth, sparking conversation and drawing a crowd of curious attendees.
2. The team behind Ava Labs felt confident in showcasing their games at the event after a year of development, highlighting titles like Shrapnel, BloodLoop, and Providence that offer AAA-level experiences on the Avalanche network.
3. Despite initial skepticism towards crypto gaming, Ava Labs aimed to change perceptions by presenting high-quality, immersive games that challenge the notion of simple, repetitive experiences associated with early NFT games like Axie Infinity.